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IGNITE 2018 CHHS has ended
Welcome to Johnston County Public Schools IGNITE2018 Symposium!
We are excited to embark on this journey with you.  This year’s event is designed around 4 Quests.  Our hope is that if you follow a Quest over the 2 days your understanding will be deepened and you will find more relevance to your practice. There are 3 kinds of sessions: Connect (Edcamp style sessions) Learn (content delivery sessions) Innovate (implementation planning sessions).  Begin by selecting one of 4 Quest Options:
  • SBTL (Standards Based Teaching and Learning)
  • CORE (CORE Instruction)
  • Learner Agency
  • Learner Centered Practices
Here is a link to the Quest Cards that might be helpful in seeing the specific sessions by Quest.  

To begin crafting your quest you will need to follow these steps.
  • Step 1: Select all your required sessions (filter by "All Quests" to see these options) - Opening, Lunch, Toolbox, Innovate and Closing Sessions 
  • Step 2: Select your Learn sessions, please use the "filter by type" option on the right hand side to help you plan the remainder of your quest by topic. 
  • IMPORTANT NOTE: some options are in multiple quests - they are denoted on the quest cards, but to see those in sched you will need to use the filter that says "Multiple Quests."  Pick from those first, they will fill up fast.
  • Step 3:  In order to earn  the 1.5 Digital Learning Competencies,  your schedule should include 1 Connect, 5 Learn Sessions and 1 Innovate session (Note: you must also submit an artifact of implementation and a brief reflection after the symposium)
Here is a link to the map of the school for reference.


Thursday, August 16 • 1:25pm - 2:45pm
Using Canvas to Personalize Learning (SBTL and Learner Agency) LIMITED

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Limited Capacity seats available

Description: This session will explore various methods for using Canvas to personalize student learning. Learners will work to create assessments with learning outcomes, develop mastery pathways for customized learning experiences, and plan ways to gamify their classrooms. After whole group instruction, learners will choose one of the three areas to explore further through training modules and will begin setting up their own personalized learning plans in their Canvas classes. 
Rationale:The learner will be able to -
* attach learning outcomes to assessments and create modules for remediation
* use mastery paths to customize learning experiences to students based on student performance
* create a gamified classroom by developing main quests, side quests, and rewards for assignments


Speakers
SS

Suzanne Sweat

TLC, Princeton Middle/ High School


Thursday August 16, 2018 1:25pm - 2:45pm EDT
Room 215